

These new units and the way the beliefs work are fun because they make religions dynamic and competitive- your religion probably won’t be the same every time, and it’s a fun race to get your religion first to make sure someone else can’t get your favorite belief. You can also rename your religion (Dudeism is the best religion), and prophets, inquisitors, and Great Prophets are there to help you spread and shape your religion as you see fit. if Shinto has a belief, then Hinduism can’t choose that belief.

The beliefs are shared by all religions, but only one religion can have each at a time, i.e. So the beliefs you choose can do things like give you the ability to buy units with faith, or give boosts to culture based on pastures owned, etc. Religion works basically as a giant buff- a new way to really focus your empire towards a specific victory condition. It’s a whole new resource, and some things have been geared towards giving faith instead of culture, and the Piety tree is now a split between culture AND faith. You’ll run into religion early enough, first founding a pantheon, and then establishing an actual religion (which can be improved later). This expansion focuses on 2 main improvements: the addition of religion and the expansion of diplomacy. I assume you already know about how Civ plays if you’re reading about the expansion (but if Johnathan’s reading, keep trying, man! You’ll get it eventually!), so I’ll just try to keep it to some of the big changes without divulging too far into minutiae. Gods and Kings, their new expansion, is looking to bring the depth up to par with previous entries in the series, hopefully assuaging any doubts that others may have had. Was I missing out on something? Was religion really that important? Regardless of that, though, everyone still wanted more, and Firaxis has heard. Yet the same whispers persisted, talking about depth and AI improvements in previous games that this one didn’t have. Civilization always seemed to be the one that was most daunting, though I heard it whispered about as being so deep and strategic, so when Civ V was on sale, I snatched it right up and loved it deeply. No matter how crazy overwhelming it is, no matter how many systems in play, it’s always a fun game of wits and strategy that I can do at my own pace- and that makes me a happy boy.

When it comes to strategy, I’m all about the turn-based games.
